Level Designer: The Callisto Protocol
• Create Design and Technical Documents using the Adobe, Microsoft, and Google Suite.
• Block Out Levels to Player Metrics using geometry assets in Unreal. • Prototype Mechanics in Blueprint.
• Implement Cinematics using Blueprint scripting and Unreal Tools.
• Support other departments (Audio, Lighting, Environment Art, etc.) to ensure levels capture the vision and gameplay intentions of leadership.
• Work with Technical Art and QA Teams to triage issues and perform optimization passes on levels.
• Work with Engineering Team to implement and edit Encounters and Enemy AI behaviors.
• Primary Level Designer on the chapter “Lost.”
AAU Alumni Experience:
Level Designer: Riot Mode DLC
• Sole Level Designer.
• Designed gameplay loops, blocked out the map, prototyped mechanics, and ultimately shipped on schedule.
Xbox Wire: Riot Mode Article
Level Designer: [REDACTED]
• Created Design Documentation for Level Metrics.
• Blocked out a majority of the combat spaces.
• Designed and prototyped all of the Hazards and various other interactables in the game.
• Lead strike teams for various design efforts such as Start Hub progression assets.