Level Designer: The Callisto Protocol
Worked with the design team and multiple disciplines across various levels throughout the game from block outs to shipping.
Created combat encounters and implemented cinematics.
Primary Level Designer on the level “Lost.”
AAU Alumni Experience:
Level Designer: Riot Mode DLC
Primary Level Designer on this DLC.
Designed gameplay loops, blocked out the map, prototyped mechanics, and ultimately shipped on schedule.
Xbox Wire: Riot Mode Article
Level Designer: [REDACTED]
Designed and blocked out a majority of the combat spaces.
Designed and prototyped all of the Hazards and various other interactables in the game.