Level Designer: The Callisto Protocol

• Create Design and Technical Documents using the Adobe, Microsoft, and Google Suite.

• Block Out Levels to Player Metrics using geometry assets in Unreal. • Prototype Mechanics in Blueprint.

• Implement Cinematics using Blueprint scripting and Unreal Tools.

• Support other departments (Audio, Lighting, Environment Art, etc.) to ensure levels capture the vision and gameplay intentions of leadership.

• Work with Technical Art and QA Teams to triage issues and perform optimization passes on levels.

• Work with Engineering Team to implement and edit Encounters and Enemy AI behaviors.

• Primary Level Designer on the chapter “Lost.”

AAU Alumni Experience:

 Level Designer: Riot Mode DLC

• Sole Level Designer.

• Designed gameplay loops, blocked out the map, prototyped mechanics, and ultimately shipped on schedule.

Xbox Wire: Riot Mode Article

 

Level Designer: [REDACTED]

• Created Design Documentation for Level Metrics.

• Blocked out a majority of the combat spaces.

• Designed and prototyped all of the Hazards and various other interactables in the game.

• Lead strike teams for various design efforts such as Start Hub progression assets.